@startuml
sprite $done_all [48x48/16] {
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}


!define MATERIAL_DONE_ALL(_alias) ENTITY(rectangle,black,done_all,_alias,MATERIAL DONE_ALL)
!define MATERIAL_DONE_ALL(_alias, _label) ENTITY(rectangle,black,done_all,_label, _alias,MATERIAL DONE_ALL)
!define MATERIAL_DONE_ALL(_alias, _label, _shape) ENTITY(_shape,black,done_all,_label, _alias,MATERIAL DONE_ALL)
!define MATERIAL_DONE_ALL(_alias, _label, _shape, _color) ENTITY(_shape,_color,done_all,_label, _alias,MATERIAL DONE_ALL)
skinparam folderBackgroundColor<<MATERIAL DONE_ALL>> White
@enduml